|
|
 |
 |
| |
Gabriël Knight 1 - Cheats |
Day 1
1. Bookstore -- Read paper, take tweezers and magnifying
glass off of table, read books on shelves (there are 3: a
German-English dictionary, a book of German poetry, and a
book on snakes).
2. Dixieland Drugstore -- look at ad on counter, question
owner about voodoo murders.
3. Bookstore -- Ask Grace for messages.
4. Grandma's House -- question Gran about Knight family.
5. Grandma's Attic -- take Father's sketchbook, open
sketchbook and look instead. Look at the clock on the
trunk. To open clock you turn the hands on the face to 3
o'clock and the dragon to the 12 (Three dragons from the
poem at mid-day). Use the key, take the picture and
letter from the drawer. Read the letter and look at the
picture.
6. Grandma's House -- question Gran about Heinz Ritter.
7. St. Louis Cemetery -- copy marks on tomb into
sketchbook. Ask caretaker about cemetery and St. John's
Eve. Explore the cemetery.
8. Bookstore -- ask Grace for messages.
9. Police Station -- ask desk sergeant for photos, then
ask for Mosley, then ask about the crime scene
10.Jackson Square -- find the mime in upper left corner
of park. Walk close to him and he will follow you, but
avoid others or he will follow them. Take mime to
motorcycle cop. When cop chase mime, use his radio to
find the crime scene.
11.Crime Scene -- copy pattern in sand to the sketchbook.
Use magnifying glass on grass around tree, then use
tweezers to pick up snake scale.
12.Bookstore -- ask Grace to do research on Malia Gedde.
Day 2
1. Bookstore -- read paper.
2. Voodoo Museum -- ask Dr. John about voodoo, historical
voodoo, current voodoo, Marie Laveau.
3. Moonbeam Residence -- ask about snakes, St. John's
Eve, animal masks. To get the snake skin from the cage,
ask about Grimwald, then ask for a demonstration on how
to handle Grimwald. While she is dancing take the snake
skin. Compare skin and scale you found at crime scene.
4. Police Station -- ask desk sergeant about Mosley.
Before going in the office turn the thermostat (repair
man was working on when you entered) above the copier up
as high as it will go.
5. Mosley's Office -- ask about patterns, and patterns
from other crime scenes. Ask for cup of coffee. When
Mosley is out of the office take his badge from his coat.
6. Police Station -- ask Officer Franks for the Voodoo
Murders file. Look at file, then place it in basket on
the desk.
7. Mosley's Office -- ask Mosley about photographs, check
your hair.
8. Police Station -- take file from basket and copy it.
Put file back in basket.
9. St Louis Cemetery -- ask about Marie Laveau and other
marked tombs
10.Gedde Estate -- use Mosley's badge to gain entry. Ask
Malia about herself, the lake, then flirt with her.
11.Dixieland Drugstore -- ask about animal masks. Ask
about Madame Cazaunoux.
12.Bookstore -- ask Grace to do research on Madame
Cazaunoux. Open cash register and take gift certificate.
13.Jackson Square -- Talk to artist in upper right
corner. Watch him. When he loses his painting, go see
hotdog vendor in lower left corner. Give hotdog vendor
the gift certificate, give the hotdog to the dancing boy,
and get the boy to get the painting from between the bars
at the statue. Give the painting to the artist, then give
him the pattern from the crime scene and the copied
patterns from the file.
Day 3
1. Bookstore -- read paper and get messages, then other
messages from Grace. Ask for Wolfgang Ritter's number.
Call Wolfgang. Call to find Madame Cazaunoux (555-1280).
Call Animal Hospital (555-6170), ask for Madame C. Then
say you are worried that Castro missed his dance lessons.
Take hair gel from medicine cabinet.
2. Police Station -- go to Mosley's office and listen to
interrogation.
3. Jackson Square -- talk to artist in upper right
corner. Go to upper left corner and watch the gypsy. When
see begins to dance, go to her and dance with her. Pick
up her scarf. Look at it with magnifying glass. Use
tweezers to take scale. Give the scarf back to the gypsy.
Compare the scale to the one from the crime scene.
4. Tulane University -- listen to lecture. Go see the
professor in his office behind the stage. Ask about
cabrit sans cor, veves, Damballah, and Ogoun Badagris.
Give professor the pattern from the artist.
5. Cathedral -- go to the room to the right of the altar.
Take a collar and jacket from the closet.
6. Cazaunoux Residence -- put on jacket and collar. Use
hair gel on hair. Knock on door. Ask Madame C. about
cabrit sans cor, human sacrifice, voodoo queens, and
voodoo hounfours. Use clay from crime scene to make
impression of snake bracelet.
7. Bookstore -- ask Grace to research veve pattern. Sell
Bruno your Father's painting. When Grace interrupts, tell
her to mind her own business.
8. Dixieland Drugstore -- buy crocodile mask and get
gamblin oil.
9. Napoleon House -- ask bartender about patrons, voodoo,
Sam & voodoo. Give Sam gamblin oil. Give Sam the clay
mold.
10. Grandma's House -- ask Gran about Wolfgang Ritter.
11. St. Louis Cemetery -- visit the Gedde tomb.
Day 4
1. Bookstore -- Read paper, read newspaper clipping Grace
gave you.
2. Jackson Square -- visit gypsy listen to her warning.
3. Overlook -- observe Crash talking to drummer.
4. Moonbeam Residence -- give symbols to Magentia to
translate.
5. Cathedral -- question Crash. Show him the snake
bracelet when he doesn't cooperate. Ask him about drummer
and voodoo hounfour. After Crash dies, look at him, open
his shirt, and copy tattoo.
Day 5
1. Bookstore -- read paper, read Wolfgang's journal, and
ask Grace to research Rada drums.
2. Tulane University -- look at Professor, take notes
from desk, read notes.
3. Voodoo Museum -- when the snake grabs you, turn on the
fan to escape it will leave as he hears the sound of the
van. The switch is located on the wall just left of the
entrance to the museum.
4. Bookstore -- use the tweezers to pick up scale in
ashtray. Look at scale under magnifying glass, then look
at scale from the lake the same way.
5. Police Station -- ask Mosley about case. Ask him to
reopen the case. Tell Mosley about Professor Hartridge
and Crash. Show him the two scales from the museum and
the crime scene, show him the newspaper clipping, and the
marks from the tomb.
Day 6
1. Bookstore -- Read paper. Take envelope and read note.
2. Jackson Square -- listen to Rada drummer. Translate
message, "Call conclave tonight swamp".
Convince the beignet vendor to go back to his old route.
Save game at this point in case you mess up.
3. Police Station -- Have Mosley's office key ready. When
sergeant leaves, quick go to Mosley's office and use key
on door.
4. Mosley's Office -- take tracker and transponders from
lower left desk drawer.
5. Cemetery -- Leave message on tomb using brick,"DJ
Conclave tonight bring Sekey Madoule".
6. Voodoo Museum -- place a transponder in the Sekey
Madoule, the little coffin by the door.
7. Bookstore -- get Grace to copy Crash's tattoo onto
your chest. Tell her its for a costume party.
8. Swamp -- Using the tracker, find the conclave meeting.
Before entering meeting, put on crocodile mask. Answer
Dr. John's questions: 1) Damballah and 2) Ogoun Badagris.
Day 7
1. Bookstore -- call Wolfgang. Take flashlight from stand
by bed. Read paper.
2. Gedde Tomb -- open the center coffin. After you wake
up, open the coffin again and take Mosley's wallet.
3. Bookstore -- go to bedroom. Open Mosley's wallet. Call
Travel Agency (585-1130) and book flight to Germany using
Mosley credit card.
4. Get on plane at the airport.
5. Castle -- explore the castle.
6. Bedroom -- read inscription above door by the bed.
7. Chapel -- look at the wall hangings, altar, and
stained glass window.
8. Entrance Hall -- ask Gerde about inscription,
Wolfgang's library, the wall hangings, and the initiation
ceremony.
9. Perform ceremony.
10. Bedroom -- take bedpan. Open case on wall and take
scroll. Open window and use snow to wash hands. Take
scissors and use to cut hair.
11. Entrance Hall -- take knife from wall by stairs. Take
salt shaker by Gerde.
12. Chapel -- place bedpan on altar, add salt to pan, cut
arm and add blood to pan, kneel and pray at altar (use
altar), read scroll.
Day 8
1. Bedroom -- take key from settee at foot of bed. Use
key to open door with inscription above it.
2. Library -- look at bottom of center bookshelf on back
wall (your view). Take book. Look at top of right
bookshelf on back wall and take book. Look at top
bookshelf opposite door and take book. Look at top of
left bookcase on back wall and take book. Look at bottom
of right bookcase on back wall and take book. This book
you will keep and not put back.
3. Entrance Hall -- ask Gerde about key. Show Gerde book
from library. Tell her to use Mosley's credit card to
book flight.
Day 9
1. Enter Mound. The room you are in is room 6. The room
are numbered clockwise. Look at the plates with holes in
them. Go around the mound picking up all the plates you
find. When you find a blue snake rod take it as well. You
may want to set the speed of the game as high as it will
go at this point (it seems to help).
2. Now place the plates in the walls in order starting
with room 4. The plates go 4, 5, 6, etc. in a clockwise
rotation. The last plate you will put in the room 3.
3. Room 3 -- SAVE YOUR GAME. Use the rod on the plate in
room 3. The zombies will now awake. Run to room 4 (up
clockwise) avoid the zombie.
4. Room 4 -- continue running up and avoiding zombies. If
you do not pause you can be past this zombie without
doing anything.
5. Room 5 -- To avoid this zombie: 1) Let it start to
come at you, 2) after it has taken about 2 steps, dart to
upper left or right in a diagonal, 3) then run behind
zombie for the door again in a diagonal. It may take a
few tries to get this just right it does work.
6. Room 6 -- There are 3 zombies blocking all entrances.
To get to room 7 use the vines. The vine you want to use
is above and to the right of the entrance to room 7. It
is light brown in color and runs from the top of the
screen almost to the bottom.
7. Room 7 -- Wolfgang appears and holds off the zombies,
while you take the rod and use it on the doorplate.
8. Tunnel -- follow tunnel.
9. Altar Room -- look at table. Look at lid. Take rods on
wall one by one and place them through the holes in the
lid. Use the rods.
10. Tunnel -- take knife and use it on the corpse.
Day 10
1. Bookstore -- read paper. Take envelope off of desk and
read note inside. Question Mosley and make plan.
2. Cathedral -- go to confessional on right. Look at knot
hole in paneling. Use snake rod on hole. Leave
transponder and snake rod under bench.
3. Hounfour Entry -- use pad by door to open door.
Explore hounfour.
4. Enter all rooms that you can (NOTE: Do not stay in Dr.
John's room very long).
5. Offices -- search for evidence to implicate the
hounfour (Black notebook in desk basket. Read this book
when you find it.)
6. Malia's Room -- listen and watch.
7. Storeroom -- take two robes and two masks.
8. Dr. John's Room -- here is the key to opening the
locked rooms. To get the key follow these steps:
[1. Go to center of hounfour,
[2. Use the Rada drum book and the notebook from the office to send a message, "Summon
Brother Eagle today hounfour",
[3. Quickly run down a tunnel not near Dr. John's room,
[4. quickly go to his room and take key on wall,
[5. get out fast and run down hall away from room,
[6. do NOT go back to his room.
9. Go to locked rooms and explore. Grace's room is the
one with the two black hanging baskets. Save this room
till last.
10. Vault -- take all the money that you can carry.
11. Grace's Room -- look at Grace. Use talisman on Grace.
Give Mosley mask and robe. Put on your mask and robe.
Don't chit chat because Dr. John will come for Grace and
kill you.
12. Hounfour -- watch ceremony. When Malia/Tetelo goes to
sacrifice Grace, use the talisman on her. Throw talisman
to Mosley. When Malia/Tetelo tries to kill you, take the
idol and smash it. You now have two choices you can 1)
use the knife and kill Malia, or 2) take her hand and try
|
|
|
|
 |
 |
|
|